BY-GEN FX-Point Cloud Style
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FX-Point Cloud
FX - Point Cloud is an effect that shrinks the faces of a mesh into points. There is a checkbox option while applying to automatically add an emissive material to the object when creating the style. This effect is perfect for creating point-based holographic effects of meshes.
Because this style shrinks pre-existing faces, the geometry of the original mesh is a significant factor in getting a pleasing distribution.
Tips and Tricks
Examples are applied to a cube, subdivided by 3 levels.
Increasing Subdivisions
Naturally, because this mode relies on dense geometry to get a good number of points, increasing the levels of a subdivision surface modifier will increase the number of points.
Displacing Points
By increasing and decreasing the strength of the first Displace modifier, you can disrupt the overall shape of the holographic effect.
This will respond to the type of generated noise texture that is provided to the Displace modifier.
Secondary Displacement
There is a second Displace modifier at the bottom of the stack that can be used to disrupt the points after the main shape has been created.
This Increasing or decreasing the strength value of the second Displace modifier will stretch some points and create a cool effect.