Afterglow
Afterglow is a collection of emissive lighting assets designed to help you achieve incredible lighting with ease.
Designed for the Cycles rendering engine, Afterglow helps to give your light setups a physical presence, providing accurate reflections and soft bounce lighting.
The types of assets available to you include light cages (see the studio cages and character cages sections below), materials, and more comprehensive studio environments, which have been designed to allow for an immense level of customization.
Where to get it:
Hex Scatter
Hex Scatter is a collection of node groups designed to help you scatter texture content around objects, using a variety of techniques such as hexagonal cell distribution, height blending, triplanar / biplanar mapping, random rotation /scale, and normal correction.
Where to get it:
Modular Workspaces for Blender
Modular Workspaces for Blender is a combination of an addon and asset library file designed to speed up your startup workflow. Simply drag and drop your favorite collections from the asset browser in the 3D view, and with the press of a button, all of the objects will be unpacked and ready to use!
Where to get it:
BY-GEN Generative Toolkit
BY-GEN is a multipurpose toolkit designed to help people create artwork utilizing generative techniques within Blender. See more information about the features here!
Where to get it:
The Generator’s Lab
This is the first official content pack for the BY-GEN addon, containing a range of experimental parametric effects enabled by geometry nodes in Blender. Use these to crate a wide variety of generative artwork. Check out the introductory video for more information.
Where to get it:
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Modular Metals for Blender
Modular Metals is a collection of 100% procedural node groups and presets for building metal materials in Blender, designed for the Cycles rendering engine and compatible with Blender’s asset browser. See a more detailed breakdown of features here.
Where to get it:
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Procedural Patterns for Blender
Procedural Patterns is a collection of node groups which can be used to create procedural mask patterns within the Blender shader editor. These are some of the groups I use to create my own adaptive materials. This pack is compatible with Blender’s asset browser.
Where to get it:
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Ambient Grunge Node for Blender
The Ambient Grunge Node allows you to create procedurally generated dirt effects over an object in Blender. The node has a variety of parameters to customize the effect. You can use it to create new shaders, or combine it with other textures to add dirt to a pre-existing object.
Where to get it:
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Stylized Hard Surface Materials
Stylized Hard Surface Materials contains a selection of stylized procedural materials designed for hard surface artwork. The materials can be used in both the Cycles and EEVEE rendering engines however the use of ambient occlusions means each engine may produce slightly different results.
Where to get it:
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Community Material Pack
The Community Material Pack contains a collection of CC0 materials donated by the community that can be used and distributed in any project, personal and commercial. They are mostly procedural materials, all compatible with the Blender asset browser.
Where to get it:
Looking For More?
Take a look at my Gumroad and Blender Market storefronts for other packages that aren’t listed on this page.